- A working player character
- Program basic movement including walking in all directions (left, right, towards the camera, away from camera), jumping, sprinting, and proper collision layers for interaction with objects and NPCs. Plus implementation of all necessary pixel art animations for the previously defined actions.
- Camera
- Camera that follows the player but also follows the mouse to expand the peripheral vision for point and click controls.
- Viewport
- Shaders and pixel art rendering for 3D objects.
- Demo level
- Starting level that begins in the player’s house and allows for exploration of the area around the house. This all needs to be grey-boxed during development and after extensive testing, the real level will be modeled outside of Godot.
- Yōkai
- 2D sprites and proper programming for simple yōkai used for tutorial puzzles in the demo. As the sprites are created, you will be able to view them on the art page.
- Necessary menus
- Pause menu, settings/options, save loading, etc.